AI Insights · Timothy · December 2021
Top 5 Superhero Games on iOS in Germany Q4 2021
Analyzing the performance of the top 5 superhero games on iOS in Germany during Q4 2021, including weekly downloads, revenue, and active users trends.
The fourth quarter of 2021 saw notable performances from the top 5 superhero games on the iOS platform in Germany. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Marvel Contest of Champions experienced significant fluctuations in weekly revenue, peaking at approximately $189K during the week of November 22. Weekly downloads showed a substantial increase in December, reaching around 2.3K by the end of the month. The game also saw a rise in weekly active users, increasing from 7.2K at the start of the quarter to around 11K by the end.
DRAGON BALL Z DOKKAN BATTLE exhibited a steady increase in weekly revenue, peaking at roughly $95K in the final week of December. Weekly downloads remained fairly consistent but saw a slight uptick towards the end of the quarter, reaching 563 in the last week. Active user numbers were relatively stable, hovering around 15K throughout the quarter.
MARVEL Strike Force: Squad RPG showed a consistent weekly revenue trend, with a peak of approximately $55K in the last week of December. Weekly downloads fluctuated slightly, reaching around 1.3K by the end of the quarter. The game maintained a stable number of active users, with a slight increase from 5.8K to around 5.7K.
Legendary: Game of Heroes saw relatively stable weekly revenue, peaking at about $12K in early November. Weekly downloads were minimal, with numbers barely reaching double digits. Active user numbers also remained low, fluctuating around 300 throughout the quarter.
MARVEL Future Revolution experienced a decline in weekly revenue, peaking at approximately $18K at the beginning of the quarter and then dropping to around $6K by the end. Weekly downloads saw a significant spike in early October, reaching over 5.7K, but later settled around 1.6K. The game’s active users also showed a declining trend, starting at 8.6K and ending the quarter with approximately 3K.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored further.